Windows
v0.9 WW September 21, 2012
v0.92 WW November 10, 2012
v0.93 WW November 16, 2012 Macintosh
v0.92 WW November 10, 2012
v0.93 WW November 16, 2012
Latest release
Windows & Macintosh v0.93 beta November 16, 2012
Genre
Real-time strategy
Modes
Single-player Multiplayer (online, LAN)
Media
Digital distribution
System requirements
Windows
• Windows XP or later
• 320 MB Hard drive space
• 1 GB Memory Mac
• OS X 10.2 or later
• 320 MB Hard drive space
• 1 GB Memory
Machines at War 3 has received overall high praise from the mobile community as the App Store currently rates the game at five stars. Though due to a lack of recent updates some consumers have been complaining about the online multiplayer not working or have waited an absurd amount of time to just be automatched to another player. However reviews for the game remain positive for the time being.
Summary[]
Machines at War 3 (abbreviated as MaW3) is a real-time strategy game developed by Isotope 244. It is preceded by Machines at War and Land Air Sea Warfare. It adds upon Land Air Sea Warfare with online multiplayer, a campaign mode, and infantry units. It also features more units and technologies, a redesigned GUI, new music and all new terrain graphics.
Unlike a Majority of so-called "Real time strategy" games that are advertised on the App Store by freenium companies, Isotope studios instead uses a modified version of the command and conquer formula that revolves around micro-managing units to building walls even Mega Units that can turn the tide of battle. Like their previous game land air sea warfare they made major improvements to machines at war 3 by adding new units, a lengthy 21 mission long campaign and a edit mode for campaign were players can experiment with units.
CLIMATE TYPES[]
Their are at least four climate types and they include grasslands, Deserts, Volcanic and Tundra. Climate types have no effect on gameplay other than a cosmetic difference.
Nothing.
VICTORY CONDITIONS[]
~ expand ~
Units and buildings[]
~ expand ~
Engineering[]
Comparison of Engineering unit types
Unit
Img
Description
Tech
Cost
Power
Build
Power Cell
Supplies power to structures and units.
0
250
+550
15
Wind Turbine
Captures wind energy via a floating turbine.
0
400
+900
23
Reactor
Creates power more efficiently than power cells.
2
600
+1500
38
Tidal Turbine
Creates power by capturing wave motion.
2
1000
+2500
63
Fusion Plant
This plant pumps out energy by fusing atomic nuclei together which releases massive amounts of energy.
3
2500
+7500
139
Geothermal Pump
Converts heat from deep sea thermal vents into energy.
3
2000
+7000
114
Storage
Provides storage for 3000 ore.
0
500
-1000
31
Wall
Fortification to block enemy ground units. Can be converted to gate.
0
150
2
Plasma Wall
Shields protect units from bullets and small rockets by creating a high intensity plasma field.
2
250
-900
10
Shield
Shields protect units from bullets and small rockets by creating a high intensity plasma field.
2
1000
-4300
60
Area Shield
Shields protect units from bullets and small rockets by creating a high intensity plasma field.
3
1500
-7500
87
Repair Station
Repairs nearby units very quickly.
3
6500
-5000
210
Buildings[]
Comparison of Buildings unit types
Unit
Img
Description
Tech
Cost
Power
Build
Land Factory
Builds land based vehicles.
0
1200
-1800
70
Air Factory
Builds aircraft.
0
2000
-200
92
Sea Factory
Builds naval ships and subs.
0
1500
-1200
82
Infantry Training Center
Trains recruits into lethal soldiers.
0
700
-2800
60
Spec Mine
Specialized mines are used to extract unique resources to build special mega units, they also extract ore.
2
6000
-5000
150
Looking Glass
Underwater lab to research new technologies which upgrade your naval units.
2
1600
-2400
90
Orchid
Labs research new technologies which upgrade your existing units.
2
1200
-1500
90
Tempest
A floating research station which upgrade your existing airborne units.
2
2000
-3600
90
Outpost
A lookout for enemy troops.
0
50
-50
20
Radar Tower
Detect enemy units outside your viewing range. Does not detect infantry.
2
1500
-1500
87
Jamming Station
Obstructs enemy radar from detecting units near the station.
3
500
-800
30
Disruptor
The optical disruptor blocks enemy satelites views by shining a high intensity light at them.
3
3000
-5000
120
Headquarters
The center of operations for your campaign. You are allowed only one HQ.
0
2000
120
Defense[]
Comparison of Defse unit types
Unit
Img
Description
Tech
Cost
Power
Build
M779
Defensive cannon equiped with a 155mm caliber barrel which obliterates ground units.
1
450
-300
28
AP250
Dual role turret that fires a double chain of 50mm armor piercing rounds. Excellent armor and damage for the cost but cannot hit smaller units.
2
750
-500
47
M300
Anti-air SAM launcher rapidly fires a dual stream of missiles.
3
1800
-1000
112
Bertha
Long range artillery.
2
2000
-2000
114
IMS
Land mine that detects and damages only enemy units. Land mines are not detectable on radar.
2
200
180
Zork
Sea mine that detects and damages only enemy units. Sea mines are not detectable on radar.
2
300
220
Mavic
Torpedo launcher to protect the sea.
1
400
-200
25
Phalanx
Anti-air floating turret that fires a single chain of 50mm ammo.
2
900
-500
50
Kallini
Defense weapon featuring a short range super hot flamethrower.
3
2200
-800
121
GAAM
Floating platform featuring a guided air to air missile launcher.
0
400
-400
25
COIL
Airborne chemical oxygen iodine laser has great range and damage output but is very vulnerable.
3
1500
-3000
87
USC
Underwater shock cannon capable of inflicting damage in a large radius and stunning ships and subs.
3
1400
-2000
82
Mega Units[]
Comparison of Mega Units unit types
Unit
Img
Description
Tech
Cost
Power
Build
Rapture
Massive submarine which fires a huge Mark V Torpedo.
3
17000
421
Dreadnought
Massive destroyer with two long range double barrel cannons.
3
16000
411
Goliath
Massive tank featuring quad medium range cannons.
3
13000
378
Titanis
Massive gunship that rains down eight air to surface rockets per volley.
3
15000
400
Rapier
Massive air superiority fighter with six high speed guns.
3
9000
317
Magna Lase
Massive laser installation which damages all units in its lasers path. Temporarily drains all surrounding power.
3
20000
-8000
445
Zubr
Massive hovercraft capable of deploying light units in remote locations.
3
17000
421
Illuminati
Laser defense against ICBMs.
2
4000
-3000
209
Merlon
Heavy defense installation that features awesome firepower with four long range cannons.
2
5000
-4000
223
Zenith
Submersible heavy defense installation that features four long range torpedo launchers.
2
6000
-8000
251
Missile Pad
Build and launch ICBMs to attack units anywhere.
3
4000
-8000
180
Eagle Eye
The satellite and uplink station allows full view of the terrain from space.
3
4000
-8000
209
Land Factory[]
Comparison of Land Factory unit types
Unit
Img
Description
Tech
Cost
Power
Build
Humvee
Anti-air truck that fires a tube launched, optically tracked, wire command link missile.
1
175
11
Challenger
Light tank that annihilates ground units with its 120mm cannon.
1
200
100000000
13
Cougar
Multi-role truck with a 15mm rapid fire machine gun.
2
550
34
Archer
Mobile artillery featuring long range which is useful for taking out turrets and buildings.
2
500
31
Ram
Anti-air truck that fires quad heat seeking missiles.
2
700
44
Viper
Heavy truck with a flamethrower which liquifies enemies within a short range.
3
1300
87
Magmus
Attack vehicle with long range surface to surface missiles.
3
1500
95
Cheetah
Fast strike track that can attack all unit classes with its high powered laser.
2
900
-300
90
Septu
Mobile shield unit capable of absorbing heavy damage.
3
1200
-2000
95
Samum
Attack hovercraft capable of traversing land and sea.
2
700
44
Spawn
Heavy attack hovercraft that carries a powerful medium range gun.
3
1200
75
Newt
Repair hovercraft that can fix damaged units and buildings. The Newt can also convert enemy units!
2
1400
-300
90
Air Factory[]
Unit
Img
Description
Tech
Cost
Power
Build
Wasp
Recon fighter that flies very fast and can hold its own.
1
120
8
Apache
Attack helicopter that fires guided air to ground missiles.
1
250
40
Seahawk
Anti naval attack helicopter that rapidly drops fast moving torpedos for taking out sea units.
2
800
50
Crane
Transport helicopter that can airlift small units across land and sea.
2
600
44
Raptor
Superior fighter that uses high rate dual chain guns to mow down aircraft.
2
500
31
Valkyrie
Attack bomber drops a large payload on ground and sea units.
2
600
38
Lancer
Strategic bomber that carries a specialized depth charge to destroy ships and subs.
3
1200
75
Hornet
Attack fighter featuring a flamethrower to melt both air and ground enemies.
3
1200
72
Osprey
Heavy attack aircraft with an 80mm cannon for destroying ground and sea units.
3
1800
103
Black Widow
Advanced stealth attack fighter invisible to enemy sight and radar due to wavefront cloaking technology.
3
2500
-500
134
Sea Factory[]
Comparison of Sea Factory unit types
Unit
Img
Description
Tech
Cost
Power
Build
Stingray
Anti-air destroyer.
1
200
13
Lupis
Light assault boat.
1
250
16
Zumwalt
Heavy assault boat.
3
2400
134
Samum
Attack hovercraft capable of traversing land and sea.
2
700
44
Spawn
Heavy attack hovercraft that carries a powerful medium range gun.
3
1200
75
Newt
Repair hovercraft that can fix damaged units and buildings. The Newt can also convert enemy units!
2
1400
-300
90
Seawolf
Light attack submarine.
1
300
19
Proteus
Advanced submarine that launches a medium range EMP missile.
2
1700
65
Mira
Assault boat featuring a mid-infrared advanced chemical laser that can attack all units above the surface.
3
1300
-200
81
Megalodon
Medium attack submarine.
2
800
50
Eel
Submarine with electric shock capabilities which damages and temporarily immobilizes sea units.
2
1200
-2000
60
Abyss
This advanced stealth submarine features cloaking technology and is invisible to enemy subs and sonar.
3
2200
-300
121
Infantry Training Center[]
Comparison of Infantry Training Center unit types
Unit
Img
Description
Tech
Cost
Power
Build
Soldier
Elite trained soldier equiped with an advanced XM30 rifle.
1
100
8
Engineer
Carries specialized equipement that can repair buildings and units or convert enemy units.
2
600
38
SEAL
Regarded as being amongst the most highly skilled and trained amphibious units in the world.
2
300
20
Rocketeer
One of the most powerful infantry units, this flying soldier carries a multi purpose rocket launcher.
3
1100
65
Saboteur
Moves slowly and only detectable by infantry, useful for taking out important targets deep in enemy territory.
3
5000
-200
63
Sniper
Carries a powerful and long range rifle but is very slow to aquire targets.
3
900
55
Looking Glass[]
Comparison of Looking Glass unit types
Unit
Img
Description
Tech
Points
Build
Helical Computing Grid
Installing new Target Motion Analysis computers yields 15% better range on ships.
0
1
180
Bandpass Filter
Increasing your passive sonar technology allows you to detect ships 19% farther away.
0
1
70
Torpedo Discharge Casing
Naval units firepower is increased 11% due to better fragmentation.
2
3
80
Nuclear Reactive Relays
Upgrade all power generators to produce 10% more power.
0
3
120
Precise Launch Algorithm
Refine the trajectory algorithms of your sea turrets yeilding 15% better range.
0
2
95
Explosives Chemistry
Upgrade sea turret projectiles chemistry to increase their damage by 15%.
2
2
130
Supercavitating Propeller
Supercavitation is used to gain increased ship speed of 20% by reduced prop friction.
3
2
70
Reactive Hull Plating
Add intelligent hull plating to your ships for 9% more protection.
3
2
70
High Temp Plasma Relays
Upgrade your shields plasma relay circuits to expand the shield radius by 20%.
3
2
150
Gould Positronium
New laser driver technology increases disruptor output by 30%.
3
2
90
Naval Engineers
Outfit all naval vessels with specialized engineers who can make repairs at sea. Repairs one armor unit per second.
3
4
120
Controlled Spin Projectile
Outfit infantry with specially designed and engraved ammunition to increase their range by 25%.
2
2
120
Orchid[]
Comparison of Orchid unit types
Unit
Img
Description
Tech
Points
Build
Fuel Refinery
A higher octane fuel provides your ground forces 15% more speed.
0
2
90
FLIR Prism Focusing
Ground units have 18% increased visability thanks to a new imaging technology.
0
1
60
Topological Lightweight Armor
Improve armor technology for vehicles through the topological arrangement of multiple materials to achieve 15% more armor.
2
2
70
Dirty Ordinance
Outfit turrets with chemically laced ammo to increase their damage by 13%.
0
3
90
Specialized Optics
Creating special optical components for turrets yeilds 20% better view.
0
1
30
High Volume Charges
Increase the powder charge of turret shells by 10% yeilding better range.
2
2
120
High Strength Barricades
Reinforce your walls with 20% more steel.
0
1
60
Molecular Hardened Steel
Surround all buildings with a special blend of steel to increase the damage they can withstand by 17%.
0
3
180
Laser Etched Barrels
A more precise barrel manufacturing technique increases your ground units range by 16%.
0
3
90
Explosives Research
Refine the chemical recipe for your ground units increasing firepower by 12%.
3
3
120
Advanced Ceramic Armor
Add ceramic plating to all turrets to increase the damage they can take by 16%.
3
1
60
Magneto Armor
Outfit all soldiers with magnetorheological fluid-based body armor for 40% increased protection.
3
3
150
Tempest[]
Comparison of Tempest unit types
Unit
Img
Description
Tech
Points
Build
Carbon Fiber Turbines
Lighter weight turbines allow your aircraft to travel 10% faster.
2
2
120
Laser Guidance System
Aircraft can lock onto targets 22% farther.
0
2
120
Advanced RADAR Waveguide
Precision manufacturing leads to 16% performance increase aircrafts radar.
0
1
70
Secret Agents
Implant agents in enemy labs giving you detailed intel on their research. Agents also report detailed stats on enemy units.
0
1
120
Intelligence Service
Gather intel on the number of enemy units and buildings and specific details about enemy plans.
0
3
120
UWB RADAR
Upgrade your RADAR towers to use ultra-wideband technology to increase resolution and unit tracking capabilities.
0
4
150
Dual Property Steel Armor
Manufacturing technology to fabricate covers for critical components yields a 15% increase in aircraft protection.
3
2
70
Shell Casing Research
Airborne units firepower is now 10% more lethal.
3
3
80
Base Jamming
Upgrade your radar jammers with high current switches to increase radar jamming range by 35%.
3
1
60
Combat Tactics
Send all infantry to advanced small unit tactics training increasing their damage by 30%.
2
2
80
Personal Climate System
Resupply infantry with micro-climate cooling systems regulating their body temperature over long distances increasing their speed by 30%.
2
2
100
Headquarters[]
Comparison of Headquarters unit types
Unit
Img
Description
Tech
Points
Cost
Power
Build
Tech 2
Mine ore 25% faster and enable more units and technologies.
0
7000
-6000
180
Tech 3
Mine ore 20% faster and enable more units and technologies.
0
20000
-10000
240
Zubr[]
Comparison of Zubr unit types
Unit
Img
Description
Tech
Points
Cost
Power
Build
Humvee
Anti-air truck that fires a tube launched, optically tracked, wire command link missile.
1
175
11
Challenger
Light tank that annihilates ground units with its 120mm cannon.
1
200
13
Scout
Fast soldier ready to explore new locations.
1
200
8
Stingray
Anti-air destroyer.
1
200
13
Lupis
Light assault boat.
1
250
16
Seawolf
Light attack submarine.
1
300
19
Wasp
Recon fighter that flies very fast and can hold its own.
1
120
8
Apache
Attack helicopter that fires guided air to ground missiles.
1
250
40
Missile Pad[]
Comparison of Missile Pad unit types
Unit
Img
Description
Tech
Points
Cost
Power
Build
Jericho V
ICBMs can destroy a huge area anywhere.
0
15000
400
Poseidon
ICBM equiped with an upper atmosphere detonator which creates an EMP which disables all surface units for 30 seconds.
0
8000
200
BUILDING STATS[]
Comparison of BUILDING STATS unit types
Unit
Img
Tech
Cost
Power
Build
Armor
Special
G
A
S
U
Headquarters
0
2000
120
10000
M
G
S
Spec Mine
2
6000
-5000
150
7000
M
G
U
Orchid
2
1200
-1500
90
2000
G
Looking Glass
2
1600
-2400
90
3000
U
Tempest
2
2000
-3600
90
2500
A
Storage
0
500
-1000
31
3000
G
U
Power Cell
0
250
+550
15
700
G
Wind Turbine
0
400
+900
23
700
A
Critical Reactor
3
15000
+50000
480
6000
A
G
U
Reactor
2
600
+1500
38
2000
G
Tidal Turbine
2
1000
+2500
63
4000
S
Fusion Plant
3
2500
+7500
139
8000
G
Geothermal Pump
3
2000
+7000
114
8000
U
Radar Tower
2
1500
-1500
87
3000
G
S
Jamming Station
3
500
-800
30
1500
J
G
S
Land Factory
0
1200
-1800
70
2400
G
Infantry Training Center
0
700
-2800
60
2400
G
Air Factory
0
2000
-200
92
3200
G
S
Sea Factory
0
1500
-1200
82
2800
S
Command Post
3
4000
-3000
60
3500
G
Repair Station
3
6500
-5000
210
1500
G
S
Missile Pad
3
4000
-8000
180
5000
G
S
Plasma Wall
2
250
-900
10
500
S
G
S
Shield
2
1000
-4300
60
2000
S
G
S
Area Shield
3
1500
-7500
87
3000
S
G
S
Disruptor
3
3000
-5000
120
4000
D
G
S
Eagle Eye
3
4000
-8000
209
4000
A
Outpost
0
50
-50
20
100
G
S
Special ability codes: Mine, Jamm, Disrupt, Shield, Cloak, Heatseeking, Transport, Leader, stuN, Area destroyed on death.
DEFENSIVE UNIT STATS[]
Comparison of DEFENSIVE UNIT STAs
Unit
Img
Tech
Cost
Power
Build
Armor
DPS
Speed
Range
Repeat
View
Guns
Attack
Ammo
Special
G
A
S
U
AG
AA
AS
AU
M779
1
450
-300
28
900
113
0
350
1000
200
1
1134444444.0
300
G
AG
AS
COIL
3
1500
-3000
87
1350
50
0
600
12000
400
1
600.0
300
A
AG
AA
AS
AP250
2
750
-500
47
1650
206
0
350
100
420
2
10.3
1000
G
AG
AA
AS
GAAM
0
400
-400
25
680
120
0
300
600
400
1
72.0
500
H
A
AA
M300
3
1800
-1000
112
3600
400
0
320
1200
420
2
240.0
500
H
G
AA
Mavic
1
400
-200
25
760
100
0
360
2000
420
1
200.0
120
S
AS
AU
USC
3
1400
-2000
82
2800
9
0
300
30000
320
1
281.0
0
N
U
AS
AU
Phalanx
2
900
-500
50
1620
240
0
400
100
470
1
24.0
1000
S
AA
Kallini
3
2200
-800
121
4180
440
0
250
2300
270
1
1012.0
80
S
AG
AS
Bertha
2
2000
-2000
114
3500
100
0
1800
15000
400
1
1500.0
450
G
AG
AS
Merlon
2
5000
-4000
223
9500
1500
0
350
1000
350
4
375.0
320
G
AG
AA
AS
Zenith
2
6000
-8000
251
10800
1800
0
300
2000
350
4
900.0
130
U
AS
AU
Magna Lase
3
20000
-8000
445
28000
67
0
10000
120000
300
1
8000.0
0
G
AG
AS
Illuminati
2
4000
-3000
209
6000
33
0
700
30000
300
1
1000.0
1000
G
S
Special ability codes: Mine, Jamm, Disrupt, Shield, Cloak, Heatseeking, Transport, Leader, stuN, Area destroyed on death.
OFFENSIVE UNIT STATS[]
Comparison of OFFENSIVE UNIT STATS unit types
Unit
Img
Tech
Cost
Power
Build
Armor
DPS
Speed
Range
Repeat
View
Guns
Attack
Ammo
Special
G
A
S
U
AG
AA
AS
AU
Apache
1
250
40
250
33
150
130
600
160
1
19.5
150
H
A
AG
AS
Seahawk
2
800
50
720
64
140
230
500
250
1
32.0
250
A
AS
AU
Crane
2
600
44
840
72
150
100
400
200
1
28.8
500
T
A
AG
AS
Raptor
2
500
31
480
220
270
370
200
250
2
22.0
700
A
AA
Wasp
1
120
8
120
60
320
370
200
370
1
12.0
700
A
AA
Hornet
3
1200
72
720
192
250
250
500
350
1
96.0
250
A
AG
AA
AS
Black Widow
3
2500
-500
134
1300
325
220
250
2000
370
1
650.0
400
CH
A
AG
AA
AS
Osprey
3
1800
103
1800
324
110
150
1000
250
1
324.0
200
A
AG
AS
Valkyrie
2
600
38
400
20
150
120
10000
250
1
200.0
8
A
AG
AS
Lancer
3
1200
75
600
25
140
120
10000
250
1
250.0
10
A
AS
AU
Archer
2
500
31
350
140
30
370
5000
250
1
700.0
200
G
AG
AS
Challenger
1
200
13
300
40
50
120
1000
150
1
40.0
300
G
AG
AS
Soldier
1
100
8
120
23
35
100
200
120
1
4.5
300
G
S
AG
AA
AS
AU
Scout
1
200
8
220
40
50
110
200
160
1
8.0
300
G
S
AG
AA
AS
AU
Sniper
3
900
55
450
44
35
1000
18000
300
1
800.0
500
G
AG
AS
SEAL
2
300
20
300
70
35
100
200
120
1
14.0
300
G
U
AG
AA
AS
AU
Rocketeer
3
1100
65
715
200
80
100
2000
300
1
400.0
150
H
A
AG
AA
AS
Cougar
2
550
34
770
88
80
100
175
200
1
15.4
400
G
AG
AA
AS
Humvee
1
175
11
263
35
90
200
800
150
1
28.0
250
H
G
AA
Ram
2
700
44
1050
140
65
300
1500
150
4
52.5
250
H
G
AA
Viper
3
1300
87
2250
300
75
130
1500
100
1
450.0
80
G
AG
AS
Lupis
1
250
16
350
48
70
150
1000
180
1
47.5
300
S
AG
AS
Mira
3
1300
-200
81
1250
91
50
200
1200
250
1
109.0
300
S
AG
AA
AS
Zumwalt
3
2400
134
3360
456
50
150
1000
200
2
228.0
300
S
AG
AS
Stingray
1
200
13
280
42
80
250
200
200
1
8.4
1000
S
AA
Seawolf
1
300
19
420
60
90
180
2000
200
1
120.0
130
U
AS
AU
Proteus
2
1700
65
800
17
50
500
12000
200
1
200.0
100
U
AG
AA
AS
Abyss
3
2200
-300
121
1760
330
60
160
2000
200
1
660.0
130
C
U
AS
AU
Megalodon
2
800
50
1120
160
90
250
2000
200
1
320.0
130
U
AS
AU
Eel
2
1200
-2000
60
900
8
70
280
25000
200
1
200.0
130
N
U
AS
AU
Samum
2
700
44
840
120
90
100
200
200
1
24.0
400
G
S
AG
AS
Spawn
3
1200
75
1440
204
50
140
500
200
1
102.0
300
G
S
AG
AS
Magmus
3
1500
95
450
120
30
700
5000
300
2
300.0
100
H
G
AG
AS
Septu
3
1200
-2000
95
500
33
40
140
300
300
1
10.0
400
S
G
AG
AA
AS
Cheetah
2
900
-300
90
1080
126
70
170
740
200
1
93.0
0
G
AG
AA
AS
Transport One
3
0
0
20000
150
60
150
1000
300
1
150.0
300
L
G
S
AG
AA
AS
Goliath
3
13000
378
17000
2600
30
320
1000
350
4
650.0
320
A
G
AG
AS
Titanis
3
15000
400
13500
3000
30
320
800
350
8
300.0
200
HA
A
AG
AS
Rapier
3
9000
317
8000
3150
200
320
400
400
6
210.0
600
A
A
AG
AA
AS
Dreadnought
3
16000
411
22400
3040
30
320
1200
350
4
912.0
300
A
S
AG
AS
Rapture
3
17000
421
20400
3400
30
320
3000
320
2
5100.0
100
A
U
AS
AU
Zubr
3
17000
421
22100
2720
40
400
1000
350
2
1360.0
300
A
G
S
AG
AA
AS
Special ability codes: Mine, Jamm, Disrupt, Shield, Cloak, Heatseeking, Transport, Leader, stuN, Area destroyed on death.
CONTROLS[]
Move View || Arrow keys
Move View Quickly || Shift + Arrow Keys
Set Group 0-9 || Shift + 0-9
Recall Group 0-9 || 0-9
Instantly move view to group 0-9 || double tap 0-9
Advance campaign dialog || Space
Chat || Return
Set Selection || Shift
Remove from Selection || Control
Clear Selection || 'C'
Center View on HQ || Home
Delete Units || Delete
Game Speed || 'S'
Tactical Map || 'W'
Exit || Escape
Minimize || 'M'
Screen shot || F9
Whole terrain shot || F10
Help || 'H'
Toggle full screen || F11
Change Orders || 'O'
Accelerate Build || 'A'
Create Another || 'D'
Auto Engage || 'Z'
Select all Offensive || 'T'
Select all Land || 'Y'
Select all Air || 'U'
Select all Sea || 'I'
Pause Game || 'P'
Hide GUI || 'G'
Lock View || 'V'
Show Chat Log || `