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MACHINES AT WAR 3
Machines at War 3 logo
Logo of the game MaW3

Developer

Isotope 244

Publisher
Distributor

Isotope 244

Director
Designer
Programmer

James Bryant

Platforms

Microsoft Windows
Mac OS X/IOS

Release dates

Windows
v0.9 WW September 21, 2012
v0.92 WW November 10, 2012
v0.93 WW November 16, 2012
Macintosh
v0.92 WW November 10, 2012
v0.93 WW November 16, 2012

Latest release

Windows & Macintosh
v0.93 beta November 16, 2012

Genre

Real-time strategy

Modes

Single-player
Multiplayer (online, LAN)

Media

Digital distribution

System requirements

Windows
• Windows XP or later
• 320 MB Hard drive space
• 1 GB Memory
Mac
• OS X 10.2 or later
• 320 MB Hard drive space
• 1 GB Memory

Review[]

Machines at War 3 has received overall high praise from the mobile community as the App Store currently rates the game at five stars. Though due to a lack of recent updates some consumers have been complaining about the online multiplayer not working or have waited an absurd amount of time to just be automatched to another player. However reviews for the game remain positive for the time being.

Summary[]

Machines at War 3 (abbreviated as MaW3) is a real-time strategy game developed by Isotope 244. It is preceded by Machines at War and Land Air Sea Warfare. It adds upon Land Air Sea Warfare with online multiplayer, a campaign mode, and infantry units. It also features more units and technologies, a redesigned GUI, new music and all new terrain graphics.

OFFICIAL SITES[]

Gameplay[]

Unlike a Majority of so-called "Real time strategy" games that are advertised on the App Store by freenium companies, Isotope studios instead uses a modified version of the command and conquer formula that revolves around micro-managing units to building walls even Mega Units that can turn the tide of battle. Like their previous game land air sea warfare they made major improvements to machines at war 3 by adding new units, a lengthy 21 mission long campaign and a edit mode for campaign were players can experiment with units.

CLIMATE TYPES[]

Their are at least four climate types and they include grasslands, Deserts, Volcanic and Tundra. Climate types have no effect on gameplay other than a cosmetic difference.

Nothing.

VICTORY CONDITIONS[]

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Units and buildings[]

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Engineering[]

Comparison of Engineering unit types
Unit Img Description Tech Cost Power Build
Power Cell Power Cell Supplies power to structures and units. 0 250 +550 15
Wind Turbine Wind Turbine Captures wind energy via a floating turbine. 0 400 +900 23
Reactor Reactor Creates power more efficiently than power cells. 2 600 +1500 38
Tidal Turbine Tidal Turbine Creates power by capturing wave motion. 2 1000 +2500 63
Fusion Plant Fusion Plant This plant pumps out energy by fusing atomic nuclei together which releases massive amounts of energy. 3 2500 +7500 139
Geothermal Pump Geothermal Pump Converts heat from deep sea thermal vents into energy. 3 2000 +7000 114
Storage Storage Provides storage for 3000 ore. 0 500 -1000 31
Wall Wall Fortification to block enemy ground units. Can be converted to gate. 0 150 2
Plasma Wall Plasma Wall Shields protect units from bullets and small rockets by creating a high intensity plasma field. 2 250 -900 10
Shield Shield Shields protect units from bullets and small rockets by creating a high intensity plasma field. 2 1000 -4300 60
Area Shield Area Shield Shields protect units from bullets and small rockets by creating a high intensity plasma field. 3 1500 -7500 87
Repair Station Repair Station Repairs nearby units very quickly. 3 6500 -5000 210


Buildings[]

Comparison of Buildings unit types
Unit Img Description Tech Cost Power Build
Land Factory Land Factory Builds land based vehicles. 0 1200 -1800 70
Air Factory Air Factory Builds aircraft. 0 2000 -200 92
Sea Factory Sea Factory Builds naval ships and subs. 0 1500 -1200 82
Infantry Training Center Infantry Training Center Trains recruits into lethal soldiers. 0 700 -2800 60
Spec Mine Spec Mine Specialized mines are used to extract unique resources to build special mega units, they also extract ore. 2 6000 -5000 150
Looking Glass Looking Glass Underwater lab to research new technologies which upgrade your naval units. 2 1600 -2400 90
Orchid Orchid Labs research new technologies which upgrade your existing units. 2 1200 -1500 90
Tempest Tempest A floating research station which upgrade your existing airborne units. 2 2000 -3600 90
Outpost Outpost A lookout for enemy troops. 0 50 -50 20
Radar Tower Radar Tower Detect enemy units outside your viewing range. Does not detect infantry. 2 1500 -1500 87
Jamming Station Jamming Station Obstructs enemy radar from detecting units near the station. 3 500 -800 30
Disruptor Disruptor The optical disruptor blocks enemy satelites views by shining a high intensity light at them. 3 3000 -5000 120
Headquarters Headquarters The center of operations for your campaign. You are allowed only one HQ. 0 2000 120


Defense[]

Comparison of Defse unit types
Unit Img Description Tech Cost Power Build
M779 M779 Defensive cannon equiped with a 155mm caliber barrel which obliterates ground units. 1 450 -300 28
AP250 AP250 Dual role turret that fires a double chain of 50mm armor piercing rounds. Excellent armor and damage for the cost but cannot hit smaller units. 2 750 -500 47
M300 M300 Anti-air SAM launcher rapidly fires a dual stream of missiles. 3 1800 -1000 112
Bertha Bertha Long range artillery. 2 2000 -2000 114
IMS IMS Land mine that detects and damages only enemy units. Land mines are not detectable on radar. 2 200 180
Zork Zork Sea mine that detects and damages only enemy units. Sea mines are not detectable on radar. 2 300 220
Mavic Mavic Torpedo launcher to protect the sea. 1 400 -200 25
Phalanx Phalanx Anti-air floating turret that fires a single chain of 50mm ammo. 2 900 -500 50
Kallini Kallini Defense weapon featuring a short range super hot flamethrower. 3 2200 -800 121
GAAM GAAM Floating platform featuring a guided air to air missile launcher. 0 400 -400 25
COIL COIL Airborne chemical oxygen iodine laser has great range and damage output but is very vulnerable. 3 1500 -3000 87
USC USC Underwater shock cannon capable of inflicting damage in a large radius and stunning ships and subs. 3 1400 -2000 82


Mega Units[]

Comparison of Mega Units unit types
Unit Img Description Tech Cost Power Build
Rapture Rapture Massive submarine which fires a huge Mark V Torpedo. 3 17000 421
Dreadnought Dreadnought Massive destroyer with two long range double barrel cannons. 3 16000 411
Goliath Goliath Massive tank featuring quad medium range cannons. 3 13000 378
Titanis Titanis Massive gunship that rains down eight air to surface rockets per volley. 3 15000 400
Rapier Rapier Massive air superiority fighter with six high speed guns. 3 9000 317
Magna Lase Magna Lase Massive laser installation which damages all units in its lasers path. Temporarily drains all surrounding power. 3 20000 -8000 445
Zubr Zubr Massive hovercraft capable of deploying light units in remote locations. 3 17000 421
Illuminati Illuminati Laser defense against ICBMs. 2 4000 -3000 209
Merlon Merlon Heavy defense installation that features awesome firepower with four long range cannons. 2 5000 -4000 223
Zenith Zenith Submersible heavy defense installation that features four long range torpedo launchers. 2 6000 -8000 251
Missile Pad Missile Pad Build and launch ICBMs to attack units anywhere. 3 4000 -8000 180
Eagle Eye Eagle Eye The satellite and uplink station allows full view of the terrain from space. 3 4000 -8000 209


Land Factory[]

Comparison of Land Factory unit types
Unit Img Description Tech Cost Power Build
Humvee Humvee Anti-air truck that fires a tube launched, optically tracked, wire command link missile. 1 175 11
Challenger Challenger Light tank that annihilates ground units with its 120mm cannon. 1 200 100000000 13
Cougar Cougar Multi-role truck with a 15mm rapid fire machine gun. 2 550 34
Archer Archer Mobile artillery featuring long range which is useful for taking out turrets and buildings. 2 500 31
Ram Ram Anti-air truck that fires quad heat seeking missiles. 2 700 44
Viper Viper Heavy truck with a flamethrower which liquifies enemies within a short range. 3 1300 87
Magmus Magmus Attack vehicle with long range surface to surface missiles. 3 1500 95
Cheetah Cheetah Fast strike track that can attack all unit classes with its high powered laser. 2 900 -300 90
Septu Septu Mobile shield unit capable of absorbing heavy damage. 3 1200 -2000 95
Samum Samum Attack hovercraft capable of traversing land and sea. 2 700 44
Spawn Spawn Heavy attack hovercraft that carries a powerful medium range gun. 3 1200 75
Newt Newt Repair hovercraft that can fix damaged units and buildings. The Newt can also convert enemy units! 2 1400 -300 90


Air Factory[]

Unit Img Description Tech Cost Power Build
Wasp Wasp Recon fighter that flies very fast and can hold its own. 1 120 8
Apache Apache Attack helicopter that fires guided air to ground missiles. 1 250 40
Seahawk Seahawk Anti naval attack helicopter that rapidly drops fast moving torpedos for taking out sea units. 2 800 50
Crane Crane Transport helicopter that can airlift small units across land and sea. 2 600 44
Raptor Raptor Superior fighter that uses high rate dual chain guns to mow down aircraft. 2 500 31
Valkyrie Valkyrie Attack bomber drops a large payload on ground and sea units. 2 600 38
Lancer Lancer Strategic bomber that carries a specialized depth charge to destroy ships and subs. 3 1200 75
Hornet Hornet Attack fighter featuring a flamethrower to melt both air and ground enemies. 3 1200 72
Osprey Osprey Heavy attack aircraft with an 80mm cannon for destroying ground and sea units. 3 1800 103
Black Widow Black Widow Advanced stealth attack fighter invisible to enemy sight and radar due to wavefront cloaking technology. 3 2500 -500 134


Sea Factory[]

Comparison of Sea Factory unit types
Unit Img Description Tech Cost Power Build
Stingray Stingray Anti-air destroyer. 1 200 13
Lupis Lupis Light assault boat. 1 250 16
Zumwalt Zumwalt Heavy assault boat. 3 2400 134
Samum Samum Attack hovercraft capable of traversing land and sea. 2 700 44
Spawn Spawn Heavy attack hovercraft that carries a powerful medium range gun. 3 1200 75
Newt Newt Repair hovercraft that can fix damaged units and buildings. The Newt can also convert enemy units! 2 1400 -300 90
Seawolf Seawolf Light attack submarine. 1 300 19
Proteus Proteus Advanced submarine that launches a medium range EMP missile. 2 1700 65
Mira Mira Assault boat featuring a mid-infrared advanced chemical laser that can attack all units above the surface. 3 1300 -200 81
Megalodon Megalodon Medium attack submarine. 2 800 50
Eel Eel Submarine with electric shock capabilities which damages and temporarily immobilizes sea units. 2 1200 -2000 60
Abyss Abyss This advanced stealth submarine features cloaking technology and is invisible to enemy subs and sonar. 3 2200 -300 121


Infantry Training Center[]

Comparison of Infantry Training Center unit types
Unit Img Description Tech Cost Power Build
Soldier Soldier Elite trained soldier equiped with an advanced XM30 rifle. 1 100 8
Engineer Engineer Carries specialized equipement that can repair buildings and units or convert enemy units. 2 600 38
SEAL SEAL Regarded as being amongst the most highly skilled and trained amphibious units in the world. 2 300 20
Rocketeer Rocketeer One of the most powerful infantry units, this flying soldier carries a multi purpose rocket launcher. 3 1100 65
Saboteur Saboteur Moves slowly and only detectable by infantry, useful for taking out important targets deep in enemy territory. 3 5000 -200 63
Sniper Sniper Carries a powerful and long range rifle but is very slow to aquire targets. 3 900 55


Looking Glass[]

Comparison of Looking Glass unit types
Unit Img Description Tech Points Build
Helical Computing Grid Helical Computing Grid Installing new Target Motion Analysis computers yields 15% better range on ships. 0 1 180
Bandpass Filter Bandpass Filter Increasing your passive sonar technology allows you to detect ships 19% farther away. 0 1 70
Torpedo Discharge Casing Torpedo Discharge Casing Naval units firepower is increased 11% due to better fragmentation. 2 3 80
Nuclear Reactive Relays Nuclear Reactive Relays Upgrade all power generators to produce 10% more power. 0 3 120
Precise Launch Algorithm Precise Launch Algorithm Refine the trajectory algorithms of your sea turrets yeilding 15% better range. 0 2 95
Explosives Chemistry Explosives Chemistry Upgrade sea turret projectiles chemistry to increase their damage by 15%. 2 2 130
Supercavitating Propeller Supercavitating Propeller Supercavitation is used to gain increased ship speed of 20% by reduced prop friction. 3 2 70
Reactive Hull Plating Reactive Hull Plating Add intelligent hull plating to your ships for 9% more protection. 3 2 70
High Temp Plasma Relays High Temp Plasma Relays Upgrade your shields plasma relay circuits to expand the shield radius by 20%. 3 2 150
Gould Positronium Gould Positronium New laser driver technology increases disruptor output by 30%. 3 2 90
Naval Engineers Naval Engineers Outfit all naval vessels with specialized engineers who can make repairs at sea. Repairs one armor unit per second. 3 4 120
Controlled Spin Projectile Controlled Spin Projectile Outfit infantry with specially designed and engraved ammunition to increase their range by 25%. 2 2 120


Orchid[]

Comparison of Orchid unit types
Unit Img Description Tech Points Build
Fuel Refinery Fuel Refinery A higher octane fuel provides your ground forces 15% more speed. 0 2 90
FLIR Prism Focusing FLIR Prism Focusing Ground units have 18% increased visability thanks to a new imaging technology. 0 1 60
Topological Lightweight Armor Topological Lightweight Armor Improve armor technology for vehicles through the topological arrangement of multiple materials to achieve 15% more armor. 2 2 70
Dirty Ordinance Dirty Ordinance Outfit turrets with chemically laced ammo to increase their damage by 13%. 0 3 90
Specialized Optics Specialized Optics Creating special optical components for turrets yeilds 20% better view. 0 1 30
High Volume Charges High Volume Charges Increase the powder charge of turret shells by 10% yeilding better range. 2 2 120
High Strength Barricades High Strength Barricades Reinforce your walls with 20% more steel. 0 1 60
Molecular Hardened Steel Molecular Hardened Steel Surround all buildings with a special blend of steel to increase the damage they can withstand by 17%. 0 3 180
Laser Etched Barrels Laser Etched Barrels A more precise barrel manufacturing technique increases your ground units range by 16%. 0 3 90
Explosives Research Explosives Research Refine the chemical recipe for your ground units increasing firepower by 12%. 3 3 120
Advanced Ceramic Armor Advanced Ceramic Armor Add ceramic plating to all turrets to increase the damage they can take by 16%. 3 1 60
Magneto Armor Magneto Armor Outfit all soldiers with magnetorheological fluid-based body armor for 40% increased protection. 3 3 150


Tempest[]

Comparison of Tempest unit types
Unit Img Description Tech Points Build
Carbon Fiber Turbines Carbon Fiber Turbines Lighter weight turbines allow your aircraft to travel 10% faster. 2 2 120
Laser Guidance System Laser Guidance System Aircraft can lock onto targets 22% farther. 0 2 120
Advanced RADAR Waveguide Advanced RADAR Waveguide Precision manufacturing leads to 16% performance increase aircrafts radar. 0 1 70
Secret Agents Secret Agents Implant agents in enemy labs giving you detailed intel on their research. Agents also report detailed stats on enemy units. 0 1 120
Intelligence Service Intelligence Service Gather intel on the number of enemy units and buildings and specific details about enemy plans. 0 3 120
UWB RADAR UWB RADAR Upgrade your RADAR towers to use ultra-wideband technology to increase resolution and unit tracking capabilities. 0 4 150
Dual Property Steel Armor Dual Property Steel Armor Manufacturing technology to fabricate covers for critical components yields a 15% increase in aircraft protection. 3 2 70
Shell Casing Research Shell Casing Research Airborne units firepower is now 10% more lethal. 3 3 80
Base Jamming Base Jamming Upgrade your radar jammers with high current switches to increase radar jamming range by 35%. 3 1 60
Combat Tactics Combat Tactics Send all infantry to advanced small unit tactics training increasing their damage by 30%. 2 2 80
Personal Climate System Personal Climate System Resupply infantry with micro-climate cooling systems regulating their body temperature over long distances increasing their speed by 30%. 2 2 100


Headquarters[]

Comparison of Headquarters unit types
Unit Img Description Tech Points Cost Power Build
Tech 2 Tech 2 Mine ore 25% faster and enable more units and technologies. 0 7000 -6000 180
Tech 3 Tech 3 Mine ore 20% faster and enable more units and technologies. 0 20000 -10000 240


Zubr[]

Comparison of Zubr unit types
Unit Img Description Tech Points Cost Power Build
Humvee Humvee Anti-air truck that fires a tube launched, optically tracked, wire command link missile. 1 175 11
Challenger Challenger Light tank that annihilates ground units with its 120mm cannon. 1 200 13
Scout Scout Fast soldier ready to explore new locations. 1 200 8
Stingray Stingray Anti-air destroyer. 1 200 13
Lupis Lupis Light assault boat. 1 250 16
Seawolf Seawolf Light attack submarine. 1 300 19
Wasp Wasp Recon fighter that flies very fast and can hold its own. 1 120 8
Apache Apache Attack helicopter that fires guided air to ground missiles. 1 250 40


Missile Pad[]

Comparison of Missile Pad unit types
Unit Img Description Tech Points Cost Power Build
Jericho V Jericho V ICBMs can destroy a huge area anywhere. 0 15000 400
Poseidon Poseidon ICBM equiped with an upper atmosphere detonator which creates an EMP which disables all surface units for 30 seconds. 0 8000 200


BUILDING STATS[]

Comparison of BUILDING STATS unit types
Unit Img Tech Cost Power Build Armor Special G A S U
Headquarters Headquarters 0 2000 120 10000 M G S
Spec Mine Spec Mine 2 6000 -5000 150 7000 M G U
Orchid Orchid 2 1200 -1500 90 2000 G
Looking Glass Looking Glass 2 1600 -2400 90 3000 U
Tempest Tempest 2 2000 -3600 90 2500 A
Storage Storage 0 500 -1000 31 3000 G U
Power Cell Power Cell 0 250 +550 15 700 G
Wind Turbine Wind Turbine 0 400 +900 23 700 A
Critical Reactor Critical Reactor 3 15000 +50000 480 6000 A G U
Reactor Reactor 2 600 +1500 38 2000 G
Tidal Turbine Tidal Turbine 2 1000 +2500 63 4000 S
Fusion Plant Fusion Plant 3 2500 +7500 139 8000 G
Geothermal Pump Geothermal Pump 3 2000 +7000 114 8000 U
Radar Tower Radar Tower 2 1500 -1500 87 3000 G S
Jamming Station Jamming Station 3 500 -800 30 1500 J G S
Land Factory Land Factory 0 1200 -1800 70 2400 G
Infantry Training Center Infantry Training Center 0 700 -2800 60 2400 G
Air Factory Air Factory 0 2000 -200 92 3200 G S
Sea Factory Sea Factory 0 1500 -1200 82 2800 S
Command Post Command Post 3 4000 -3000 60 3500 G
Repair Station Repair Station 3 6500 -5000 210 1500 G S
Missile Pad Missile Pad 3 4000 -8000 180 5000 G S
Plasma Wall Plasma Wall 2 250 -900 10 500 S G S
Shield Shield 2 1000 -4300 60 2000 S G S
Area Shield Area Shield 3 1500 -7500 87 3000 S G S
Disruptor Disruptor 3 3000 -5000 120 4000 D G S
Eagle Eye Eagle Eye 3 4000 -8000 209 4000 A
Outpost Outpost 0 50 -50 20 100 G S

Special ability codes: Mine, Jamm, Disrupt, Shield, Cloak, Heatseeking, Transport, Leader, stuN, Area destroyed on death.


DEFENSIVE UNIT STATS[]

Comparison of DEFENSIVE UNIT STAs
Unit Img Tech Cost Power Build Armor DPS Speed Range Repeat View Guns Attack Ammo Special G A S U AG AA AS AU
M779 M779 1 450 -300 28 900 113 0 350 1000 200 1 1134444444.0 300 G AG AS
COIL COIL 3 1500 -3000 87 1350 50 0 600 12000 400 1 600.0 300 A AG AA AS
AP250 AP250 2 750 -500 47 1650 206 0 350 100 420 2 10.3 1000 G AG AA AS
GAAM GAAM 0 400 -400 25 680 120 0 300 600 400 1 72.0 500 H A AA
M300 M300 3 1800 -1000 112 3600 400 0 320 1200 420 2 240.0 500 H G AA
Mavic Mavic 1 400 -200 25 760 100 0 360 2000 420 1 200.0 120 S AS AU
USC USC 3 1400 -2000 82 2800 9 0 300 30000 320 1 281.0 0 N U AS AU
Phalanx Phalanx 2 900 -500 50 1620 240 0 400 100 470 1 24.0 1000 S AA
Kallini Kallini 3 2200 -800 121 4180 440 0 250 2300 270 1 1012.0 80 S AG AS
Bertha Bertha 2 2000 -2000 114 3500 100 0 1800 15000 400 1 1500.0 450 G AG AS
Merlon Merlon 2 5000 -4000 223 9500 1500 0 350 1000 350 4 375.0 320 G AG AA AS
Zenith Zenith 2 6000 -8000 251 10800 1800 0 300 2000 350 4 900.0 130 U AS AU
Magna Lase Magna Lase 3 20000 -8000 445 28000 67 0 10000 120000 300 1 8000.0 0 G AG AS
Illuminati Illuminati 2 4000 -3000 209 6000 33 0 700 30000 300 1 1000.0 1000 G S

Special ability codes: Mine, Jamm, Disrupt, Shield, Cloak, Heatseeking, Transport, Leader, stuN, Area destroyed on death.


OFFENSIVE UNIT STATS[]

Comparison of OFFENSIVE UNIT STATS unit types
Unit Img Tech Cost Power Build Armor DPS Speed Range Repeat View Guns Attack Ammo Special G A S U AG AA AS AU
Apache Apache 1 250 40 250 33 150 130 600 160 1 19.5 150 H A AG AS
Seahawk Seahawk 2 800 50 720 64 140 230 500 250 1 32.0 250 A AS AU
Crane Crane 2 600 44 840 72 150 100 400 200 1 28.8 500 T A AG AS
Raptor Raptor 2 500 31 480 220 270 370 200 250 2 22.0 700 A AA
Wasp Wasp 1 120 8 120 60 320 370 200 370 1 12.0 700 A AA
Hornet Hornet 3 1200 72 720 192 250 250 500 350 1 96.0 250 A AG AA AS
Black Widow Black Widow 3 2500 -500 134 1300 325 220 250 2000 370 1 650.0 400 CH A AG AA AS
Osprey Osprey 3 1800 103 1800 324 110 150 1000 250 1 324.0 200 A AG AS
Valkyrie Valkyrie 2 600 38 400 20 150 120 10000 250 1 200.0 8 A AG AS
Lancer Lancer 3 1200 75 600 25 140 120 10000 250 1 250.0 10 A AS AU
Archer Archer 2 500 31 350 140 30 370 5000 250 1 700.0 200 G AG AS
Challenger Challenger 1 200 13 300 40 50 120 1000 150 1 40.0 300 G AG AS
Soldier Soldier 1 100 8 120 23 35 100 200 120 1 4.5 300 G S AG AA AS AU
Scout Scout 1 200 8 220 40 50 110 200 160 1 8.0 300 G S AG AA AS AU
Sniper Sniper 3 900 55 450 44 35 1000 18000 300 1 800.0 500 G AG AS
SEAL SEAL 2 300 20 300 70 35 100 200 120 1 14.0 300 G U AG AA AS AU
Rocketeer Rocketeer 3 1100 65 715 200 80 100 2000 300 1 400.0 150 H A AG AA AS
Cougar Cougar 2 550 34 770 88 80 100 175 200 1 15.4 400 G AG AA AS
Humvee Humvee 1 175 11 263 35 90 200 800 150 1 28.0 250 H G AA
Ram Ram 2 700 44 1050 140 65 300 1500 150 4 52.5 250 H G AA
Viper Viper 3 1300 87 2250 300 75 130 1500 100 1 450.0 80 G AG AS
Lupis Lupis 1 250 16 350 48 70 150 1000 180 1 47.5 300 S AG AS
Mira Mira 3 1300 -200 81 1250 91 50 200 1200 250 1 109.0 300 S AG AA AS
Zumwalt Zumwalt 3 2400 134 3360 456 50 150 1000 200 2 228.0 300 S AG AS
Stingray Stingray 1 200 13 280 42 80 250 200 200 1 8.4 1000 S AA
Seawolf Seawolf 1 300 19 420 60 90 180 2000 200 1 120.0 130 U AS AU
Proteus Proteus 2 1700 65 800 17 50 500 12000 200 1 200.0 100 U AG AA AS
Abyss Abyss 3 2200 -300 121 1760 330 60 160 2000 200 1 660.0 130 C U AS AU
Megalodon Megalodon 2 800 50 1120 160 90 250 2000 200 1 320.0 130 U AS AU
Eel Eel 2 1200 -2000 60 900 8 70 280 25000 200 1 200.0 130 N U AS AU
Samum Samum 2 700 44 840 120 90 100 200 200 1 24.0 400 G S AG AS
Spawn Spawn 3 1200 75 1440 204 50 140 500 200 1 102.0 300 G S AG AS
Magmus Magmus 3 1500 95 450 120 30 700 5000 300 2 300.0 100 H G AG AS
Septu Septu 3 1200 -2000 95 500 33 40 140 300 300 1 10.0 400 S G AG AA AS
Cheetah Cheetah 2 900 -300 90 1080 126 70 170 740 200 1 93.0 0 G AG AA AS
Transport One Transport One 3 0 0 20000 150 60 150 1000 300 1 150.0 300 L G S AG AA AS
Goliath Goliath 3 13000 378 17000 2600 30 320 1000 350 4 650.0 320 A G AG AS
Titanis Titanis 3 15000 400 13500 3000 30 320 800 350 8 300.0 200 HA A AG AS
Rapier Rapier 3 9000 317 8000 3150 200 320 400 400 6 210.0 600 A A AG AA AS
Dreadnought Dreadnought 3 16000 411 22400 3040 30 320 1200 350 4 912.0 300 A S AG AS
Rapture Rapture 3 17000 421 20400 3400 30 320 3000 320 2 5100.0 100 A U AS AU
Zubr Zubr 3 17000 421 22100 2720 40 400 1000 350 2 1360.0 300 A G S AG AA AS

Special ability codes: Mine, Jamm, Disrupt, Shield, Cloak, Heatseeking, Transport, Leader, stuN, Area destroyed on death.


CONTROLS[]

Move View || Arrow keys Move View Quickly || Shift + Arrow Keys Set Group 0-9 || Shift + 0-9 Recall Group 0-9 || 0-9 Instantly move view to group 0-9 || double tap 0-9 Advance campaign dialog || Space Chat || Return Set Selection || Shift Remove from Selection || Control Clear Selection || 'C' Center View on HQ || Home Delete Units || Delete Game Speed || 'S' Tactical Map || 'W' Exit || Escape Minimize || 'M' Screen shot || F9 Whole terrain shot || F10 Help || 'H' Toggle full screen || F11 Change Orders || 'O' Accelerate Build || 'A' Create Another || 'D' Auto Engage || 'Z' Select all Offensive || 'T' Select all Land || 'Y' Select all Air || 'U' Select all Sea || 'I' Pause Game || 'P' Hide GUI || 'G' Lock View || 'V' Show Chat Log || `

Reception[]

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References[]

External links[]

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